Last month during the E3 convention, we reported that the upcoming Star Trek video game would bridge the gap between J.J. Abrams’ 2009 cinematic reboot and its planned sequel, scheduled for theatrical release in 2012.
Now, Star Trek screenwriter Roberto Orci, who’s been consulting on the game’s development, has stated that he feels the game’s storyline will be part of franchise canon.
True fans will tell you that canon is only what’s filmed. I’m not an authority on what is canon. However, I will tell you that this may be the first game that falls within the parameters of the people who are in charge of canon for now; the “supreme court,” as we call ourselves because we are the ones in charge of Star Trek for now. We won’t be in charge forever, but for right now we’re deciding what canon is, so I can tell you this is the first time where the game itself is generated by the people who are deciding canon and we generated the game to fit within canon.
I always loved that Star Trek had a very rich and continuous canon, that’s one of the reasons why Alex and I and Damon and J. J. even though it’s not our responsibility, and we don’t care what we get paid for it, we want to help make the games, the comics; we want consistency. We do it because we love Star Trek.