SDcc11: What the hell happened?*|*The Beat
Tidbits of news/info.We’re still running around and have yet to assimilate all that happened, but here’s some highlights of our reading of other reports, other voices at comic-con:
Comic-Con 2011: 10 Things I Liked, 5 I Didn’t | Film School Rejects
1. The Negativity
Plenty of my colleagues were ****ting on Comic Con even before it arrived. Once it was here, they were all too happy to announce this was “probably” their last year attending. I’ve got two thoughts on this: first, see you next year, *******s. You’ll end up coming. Second: Don’t come.
Seriously, if you hate Comic Con so much, don’t come. A lot of the panel information and footage ends up online pretty quick, so if all you’re going to do is bitch and whine, stay the **** home.
As for me, I always have fun, so if you’ve got the time and the money, I’ll see you next year in San Diego.
Comic-Con 2011: Perception vs. Reality*|*The Beat
I used the grid charts found at the CCI site and tabulated the hours for each category.
“Media” is Animation, Movies, and Television. I grouped them together, since most critics lump them together as well. (Razzafrackin’ Hollywood…)
I didn’t count the panels or screenings occurring in the Marriott, nor the special events and playbacks scheduled in the evenings.
This is just the panels.
So, looking at the pie chart, we see that comic book programming has 51% of total programming, for an estimated 298 hours of programming! (That’s twelve days and 10 hours, if laid end to end!)
Media has about a third of the programming pie, with 190.75 hours (almost 8 days).
The remaining sixth is almost evenly divided between Everything Else (toys and other miscellany): 37.5; SF/Fantasy/Horror: 29.5; and Games: 28.5.
The grand total? 584:15 hours of programming! 24 days of programming (not including the Masquerade, Eisner Awards, and the film festivals)!
That reminds me.
JD, you didn't by chance see Garth Ennis' Stitched short film, did you?