Double XP is ON!!
Double XP is ON!!
Yeah, it is frustrating. For dom set up I will use the sprint perk and the conditioning perk, stun grenade, flak jacket and a frag. I will rush to be throwing the stun grenade and the frag and hope that I can get B right off the bat. I hate that just about everyone stops at A and then sometimes I get stuck in the crowd.
I I get killed right away I will switch up for a different set up with black hat and engineer and try to outflank the snipers. It is great when I hack their bouncing betties.
I am OWNING with the FAL. I should have used it sooner...
You guys may or may not already know this. If you didn't then this will help.
How Hardline works - How Hardline Works : blackops2
When the game came out, I could have sworn they said that it *was* 20% off the scorestreak. Oh well. Good for objective games, not so good for Team Deathmatch.Quote:
I've seen some people state that Hardline reduces the number of points needed for scorestreaks by 20%. This isn't accurate. Instead, it increases the points you earn by 20%.
As an example, suppose you're going for a Counter UAV. You need 600 Points.
With Hardline, five ordinary kills in Domination will get you the Counter UAV exactly. Each kill nets you 120 points instead of 100. If you run a test, you'll notice that after your fifth kill you will have a Counter UAV and no points built up towards your next streak.
If Hardline worked the way people have suggested, then a Counter UAV would only require 480 points. If that were the case, after your fifth kill you'd have the Counter UAV and 20 points towards your next streak. But this isn't how it works. If you run a private match you'll see that after your fifth kill the little white bar is at zero.
So, the benefit you get from Hardline is going to depend on how you're getting your points. A few examples from Domination:
Capping B Flag or Opposing Flag W/out Hardline: 200 Points W/ Hardline: 240 Points Benefit: 40 Points
Capture Kill W/out Hardline: 200 Points W/ Hardline: 240 Points Benefit: 40 Points
Cap Home Flag W/out Hardline: 50 Points W/ Hardline: 60 Points Benefit: 10 Points
Ordinary Kill W/out Hardline: 100 Points W/ Hardline: 120 Points Benefit: 20 Points
Destroy UAV W/out Hardline: 75 Points W/ Hardline: 90 Points Benefit: 15 Points
So, if you're just slaying and not playing the objective, Hardline will reduce the number of kills you need to get a Lightning Strike from 8 to 7. But if you're getting your points from capping contested flags, kills while capping flags, shooting down stealth choppers, then you're going to see the biggest benefit from hardline.
TL;DR -- Hardline increases the points you earn by 20% (it doesn't reduce the number of points needed by 20%), so those who take actions that are worth the most points (capping B flag, kills while capping) will reap the greatest benefit.
Here is why you shouldn't use Grip on any of the guns. They ****ed up somehow while programming this game.
Across the map axe throw that hits RC-car and kills a bunch of guys.
Dammit rinkrat, come back to the game <3