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Thread: Call of Duty - Black Ops 2

  1. #31
    Bouncing off Voynov KHenry14's Avatar

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    I have to agree, "quickscoping" is a plague on the COD franchise. Ask anyone whose ever fired a Barrett .50 cal sniper rifle if they could hip fire it, and they'd laugh right in your face.

    I don't expect exact realism in a video game, but COD is supposed to show real world weapons in a game environment, "quickscoping" is hardly realistic.

    BTW, I got cussed out for "hardscoping" the other day, he didn't like it when I asked him what the hell was I supposed to be doing with a sniper rifle?

  2. #32
    :D Conglaturation's Avatar
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  3. #33
    NME LOSTcauseZERO's Avatar
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    Quote Originally Posted by Conglaturation View Post
    It reminds me too much of HALO. That's not a good thing.
    Conglaturation likes this.

  4. #34
    Team LGK cheap's Avatar

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    Anyone buying it for PC? I'm not going to pre-order, but I will definitely but it during the Steam Christmas sale.

  5. #35
    <3 Tanner <3 TooCool's Avatar

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    The online is going to be extremely different for this one...

    Black Ops 2: Rebooting Call of Duty Multiplayer - IGN

    Each of your class loadouts in Black Ops II has a maximum of 10 slots you can fill however you please. If you don’t use secondary firearms, simply remove it from your set and replace it with a perk, grenade, or attachment. In addition to this, Vonderhaar throws players a potential curveball: you can sacrifice a perk or tactical item for a Wild Card, providing further options.

    These could have huge ramifications on multiplayer.

    With these, you can double the amount of frag grenades you spawn with, add a second primary weapon to your loadout, or take additional perks. You may have to opt against taking a scope or a pistol, but Treyarch makes each strategic decision worth your while. You can even skip guns altogether, equip three perk-centric Wild Cards, and go into each match with six perks -- just try to steal a weapon as fast as possible, yeah?
    Pretty neat I suppose. I love the idea of two frag grenades.

    ------------------------------------------------------

    I sort of like this addition... but I also sort of hate this.

    Black Ops II incentivizes players going for objectives rather than kills. Scoring a headshot makes you considerably less points than scoring a flag or control-point capture. What’s more, killing while carrying the flag doubles the points you earn, which fills your Score Streak meter much faster. When you cross the point threshold of your equipped streaks -- each has its own numerical value, ranging from the low hundreds to the 1200 point range -- you unlock access and unleash.

    Now players need to repeatedly score to keep their streak bonuses in play. If you die, you lose your score streak. This is incredibly important. It forces Call of Duty players to stop rushing, start thinking, and value their precious life. As I poured more time into multiplayer, I found myself stepping away from traditional Call of Duty values. Black Ops II looks and plays and feels just like any other series entry, but the mentality with which you approach the competitive side is completely different. Don’t be surprised to see players behaving as though they’re playing SOCOM or Counter-Strike. Even though you respawn, each life matters.
    Score streak? YES! People will finally have to play the damn objective. Of course, they could choose not to still... but at least this will encourage them more.

    At the same time though, when they say "Each life matters"... people will amp up their camping so they won't die, that's for sure.

    Thoughts?
    Last edited by TooCool; August 15th, 2012 at 06:39 PM.
    Facebook: facebook.com/grtoocool Twitter: @LGKTooCool

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    Rinkrat

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    NME LOSTcauseZERO's Avatar
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    It forces Call of Duty players to stop rushing
    So, camp? The problem with COD is there isn't any rushing, just camping. A future warfare theme is not one I want to play and their new take on multiplayer isn't one I want to play either. They are completely effing this thing up. I'm sure the single player will have a great storyline, but I probably won't be getting this game until it goes down to $40 because the single player will be the only reason why I get this game.

  7. #37
    :D Conglaturation's Avatar
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    Hmm...
    Last edited by Conglaturation; August 16th, 2012 at 09:03 AM.

  8. #38
    Benchwarmer Pucker25's Avatar

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    Quote Originally Posted by LOSTcauseZERO View Post
    So, camp? The problem with COD is there isn't any rushing, just camping. A future warfare theme is not one I want to play and their new take on multiplayer isn't one I want to play either. They are completely effing this thing up. I'm sure the single player will have a great storyline, but I probably won't be getting this game until it goes down to $40 because the single player will be the only reason why I get this game.
    I don't get how you think its effing things up. They are creating a system that rewards people for playing the objective. I hate playing a game of domination and having half the team sit on the sidelines trying to get killstreaks. I assume deathmatch will still be fairly similar in format, since the sole objective is kills. At some point, I really wish they'd switch to a skill based matchmaking system. Make all those 3:1 kill to death guys play against each other and stop beating up on the little guys.
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  9. #39
    Bouncing off Voynov KHenry14's Avatar

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    As for camping, the change they are making to Ghost, meaning only off the mini-map while moving will help some. No matter what you will have campers, but these new modes hopefully will help.

  10. #40
    NME LOSTcauseZERO's Avatar
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    Quote Originally Posted by Pucker25 View Post
    I don't get how you think its effing things up.
    If they're not rushing, then what are they doing? They're camping.

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