This is Nate Ng here with a follow up to the NHL 12 Online Innovations producer blog. There have been a few questions in the NHL forums about details we announced in the blog and I am here to answer them.
Question: “My only concern is will leaderboard position be specific to position type? For example as a defensemen, I pride myself on shot blocking. A forward should never be categorized as a top shot blocker as that stat is not relevant for that position type. This is defensemen-specific.”
Answer:Center, Left Wing, Right Wing, Defense and Goalie have their own All -Star Leaderboards. Each position has its own unique set of stats and formulas to determine the amount of Fantasy Points earned. For example, the Defenseman leaderboard factors in blocked shots, hits, giveaways and takeaways, where the Center leaderboard factors in faceoff win percentage, amongst other things. The idea behind this is to have a system where points aren’t the overall factor, and that other important stats are also looked at when determining an All-Star.
Question: “Won’t Club Scouting encourage more pausing?”
Answer: The Club Scouting screen won’t cause any more pauses than a user would make in NHL 11. All of the player ratings were previously available last year in the pause menu. The only difference with the Club Scouting screen is that you can easily identify human users. The Club Scouting screen also includes their current in game grade levels as well as if the user is a Free Agent or not. We have upgraded the screen and made it more accessible this year. If anything, this will cut down on the time spent in the pause menu for user’s who are trying to scout opponents.
Question: “Did you guys fix the PS3 mic issue?”
Answer: The short answer is yes - for optimal voice communication on PS3 it is recommended to use the Sony brand Bluetooth headsets. (this is not a product plug, it is just how the PS3 hardware works).
Question: “Do Club Challenges work the same as last year?”
Club Challenge still exists, however the results of those games are now unranked. All ranked EASHL games will have to be played through the Quick Match function. The reason this was changed was to fix an issue where teams were win trading against other teams by challenging the same club to Club Challenge games.
I know that this doesn’t answer all of the online questions, but the one’s I’ve addressed here seem to be the one’s people are most concerned about. Keep asking questions in the forums and the team will do their best to respond to them there as well.