* Before we move into Offensive and Defensive AI, let’s take a quick look at other gameplay improvements in NHL 12:
* Improved puck physics – the puck will roll on end from rebounds, saves and dump-ins; players with lower puck control ratings will need a split second extra to corral the puck
* Smoother cycling down low – players working in the corners can curl and grab the puck without losing speed
* Skate with intent logic – players will automatically skate quicker breaking through the neutral zone towards open ice
* New hustle/fatigue skating animations – skaters will pump their legs faster but will also drop their head and skate slower if tired
* Line changes – Forwards and defenseman will enter and exit through the appropriate door; defenseman using the door closest to their own end and forwards the door further up ice
* Authentic helmet rules – If a player loses their helmet in an NHL game they will keep playing; in the CHL they will automatically leave the ice.
* One-knee specialists – snipers; sharp-shooters; you can find these players shooting one-timers from one-knee on the off-wing, e.g. Steven Stamkos, Corey Perry
* Setup man – playmaker; loves to distribute the puck and is great at it, e.g. Henrik Sedin, Joe Thornton
* Net agitators – kings of the front of the net; live for the tough areas and banging in garbage goals, e.g. Tomas Holmstrom
* Drives the net – goes hard to the net to create rebounds, e.g. Ryan Kesler
* Shoots on the rush – over the blueline, quick move then snipe, e.g. Alexander Ovechkin
* Dump and chaser – your text-book 3rd and 4th line grinder; persistent and strong board play, e.g. Chris Neil, Aaron Asham