Wow this looks sick! The first one on the PC was awesome, and this one looks even better.
GameSpot Video: Operation Flashpoint: Dragon Rising Mulitiplayer Movie
Wow this looks sick! The first one on the PC was awesome, and this one looks even better.
GameSpot Video: Operation Flashpoint: Dragon Rising Mulitiplayer Movie
Never played the first one but it was supposed to be pretty realistic.
http://en.wikipedia.org/wiki/Operation_Flashpoint_2
Last edited by Chartrand; September 23rd, 2009 at 12:25 PM.
Yes been following it for a while, pre-orders went up a long time ago.
And Finally we have a review:
http://www.oxm.co.uk...le.php?id=14257
We like to think of it as tough love. Spend ages sprinting across a
field toward the enemy emplacement only to get a bullet planted deep
in your melon when you're still 200 metres away, breathing your last
in a foreign land, far from home and surrounded by hostile troops.
Anybody who's grown used to "going Rambo" and charging up to enemies
in Call of Duty is in for a very speedy learning experience in the
first couple of missions in Operation Flashpoint.
Welcome to a world where every bullet is potentially lethal, every
enemy is unpredictable and attempting to tea-bag someone will just
result in an embarrassing Polaroid stapled to your coroner's report.
Once you get used to scanning the horizon for hostiles and taking out
threats at an average range of 150 metres, though, it all suddenly
clicks and you become just as dangerous, if not more so.
Operation Flashpoint: Dragon Rising doesn't have levels, it has AOs,
each a vast "area of operation" that offers you (and up to three co-op
mates) the chance to express yourself tactically in a way that no
other shooter on Xbox 360 quite manages.
Faced with insurmountable odds during a frontal assault? You always
have the space, if not necessarily the time, to stage a side-on or
rear attack. When you fail a mission and end up face-down in the dirt,
you don't just try again, you take a moment to adjust the plan. So
while CoD and the like aim for Hollywood-inspired set-pieces, Op Flash
feels like actually being a soldier.
The island of Skira is vast and often remarkably atmospheric. While
the Ego engine can't replicate DiRT 2 levels of fidelity, with such a
huge environment to decorate you'll still find breathtaking valleys,
dense forests and thick grassland as you progress through the game.
The environment is also one of the thousands of variables that
Operation Flashpoint: Dragon Rising throws at you during a firefight.
Finding cover can be extremely tough, and vegetation often obscures
your vision if you clatter to a prone position to avoid enemy fire.
Then there's the sheer range involved in a battlefield this big -
bullets don't travel in a straight line over hundreds of metres, so
you have to account for the drop off.
You might think this distance sounds less involving, but don't be
fooled. It's still deeply satisfying to plug baddies at range, and the
relative comfort of a strategically advantageous position provides a
neat contrast to the panicked moments when the enemy has got the drop
on you.
There's also plenty of variety in the missions, and while there are
recommended ways to solve all of them, as long as the objectives are
completed, your commanding officer isn't going to complain.
Broadly, they're split into two main flavours, stealth and infantry,
but the pace with which you progress doesn't actually change much
between the two - a sort of measured efficiency is best, with the odd
frantic time-limited charge.
Instead it's the suggested tactics, the supplied equipment and the
nature of the objectives that keeps things spicy.
Needless to say with such a realistic replication of warfare, there
are going to be frustrating periods where you end up being repeatedly
killed, but that can be argued away as par for the course.
What would help would be if Operation Flashpoint didn't compound the
problem with confusing directions, a merciless checkpoint system and
occasionally broken objectives. If you're particularly blunder-prone
you can accidentally render a mission impossible, trigger a checkpoint
that prevents you from backtracking to fix the problem and, worst of
all, spend ages trying to work out what's going on because the game
doesn't tell you what you did wrong.
It's at these moments where the game's flexibility butts heads with
the reliability we're used to from an Xbox 360 game. Perhaps it's a
deliberate comment on how under-informed a standard infantry grunt is
in a modern army, but somehow we doubt it.
Things seem to get more broken the more freedom the game gives you.
The final mission gleefully offers up tanks and helicopters for you to
play with and a huge AO to tool around in, but with all those extra
possibilities it's extremely easy to cause the mission structure to
totally unravel itself.
In spite of all this, it never ruins the charm of a game that is
ultimately about total freedom and glorious, barely contained
ambition. Whatever you're up to, whether it's assaulting an airfield,
disabling a fuel depot or legging it with a bunch of liberated POWs
through the early morning mist, you feel like your contribution,
whether direct or strategic, is making the difference between victory
and defeat in a large-scale conflict.
Even if that conflict occasionally goes slightly mad like a
catnip-addled kitten.
Operation Flashpoint: Dragon Rising isn't a game in the traditional,
tightly structured sense. As a large-scale war sim it's more like an
enormous clockwork toy that you can prod and fiddle with to your
heart's content.
Every so often you'll tweak the wrong component and gears and springs
will start pinging out all over the shop, but it's because there's so
much interconnected stuff going on over the course of a single
mission.
The vast majority of the time, when everything's properly meshed and
you're part of that machine, it's an exhilarating and terrifying
experience. More than anything, it's a game that, even after
completion, we want to keep returning to again and again, adding
different ingredients to the freeform formula and seeing what kind of
explosions we can create.
We can guarantee you won't have played an FPS quite like this on Xbox
360 but, now that one's arrived, you certainly should.
Some codes for bonus missions have been unveiled online, here are a couple new bonus missions for those who want them:
Unlockable: Bonus Missions
Enter the following codes in the "Bonus Codes" menu for bonus missions:
* OFPWEB1 - Encampment
* OFPWEB2 - Debris Field
The reviews are looking none too shabby!
GameStats: Operation Flashpoint: Dragon Rising Articles
OMG OMG OMG, amazing!
Operation Flashpoint: Dragon Rising Video Game, Look And Feel Developer Diary HD | Game Trailers & Videos | GameTrailers.com
"War as captured through the lens", yea they did that! Around 2:40-2:50 in the vid it gives us a taste![]()
Just picked it up. It is definitely a lot slower than COD so you can't really rush in or you're going to get lit up. The map is huge and you have to do a lot of running between objectives. The game gives you a lot of options, for instance you can either take out the outpost that is in your way, or you can take the long way around...being careful not to get too close.
So far the hardest thing is just seeing your enemies. They weren't kidding when they said that most engagements are at a 150-200 meter distance. I've just been trying my best to get terrain advantages and let my squad mates take them out.
Haven't tried any online action but I expect this to be a lot more underground than Modern Warfare.