jerseydevil
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‘Doctor Strange’ Review: Strange Visuals, Familiar Story
http://collider.com/doctor-strange-review/
http://collider.com/doctor-strange-review/
So you have a familiar hero fighting a familiar villain leading to a familiar conclusion, and director Scott Derrickson’s game-changer is nothing more than a change of scenery. On the one hand, he sends the movie through some trippy visuals, and then has one of the chase scenes play like Inception on steroids. They’re fun to watch, and at the very least these scenes suggest a visual boldness that was lacking in other Marvel movies (don’t even get me started on the dullness of the quantum realm in Ant-Man). While I don’t think every Marvel movie needs these kinds of trippy visuals, I hope we’ll see the studio take some chances in their other films.
However, these new visuals don’t offer up anything new to how Marvel is telling its stories. Marvel didn’t hire a director as much as they hired a decorator, and while it’s neat to see the movie play with some unique settings, it can turn into an absolute chore when it’s nothing more than two astrally projected spirits brawling in a hospital. I understand that there’s only so many different ways you can create unique fight scenes, and Doctor Strange has its fair share, but at the same time, nothing in the visuals solve the film’s pacing problems or that it’s drawing on the same tropes we’ve seen in previous MCU installments.